일러스트의 설득력을 높이는 배경 잘 그리는 법

일러스트의 설득력을 높이는 배경 잘 그리는 법

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Description
캐릭터만 그리는 반쪽짜리 그림에서 벗어날 시간
현실감 있는 배경으로 일러스트의 마침표를 찍다
매력적인 캐릭터를 그려 놓고도 배경이라는 벽에 부딪히는 창작자가 많습니다. 배경은 단순히 빈 공간을 채우는 장식이 아니라 캐릭터가 살아 숨 쉬는 세계에 압도적인 설득력을 부여하는 핵심 장치입니다. 배경을 잘 그려야 비로소 캐릭터의 서사가 완성되며, 독자는 그 세계에 온전히 몰입하게 됩니다.
이 책은 배경 그리기의 막연한 두려움을 해소하기 위해 ‘기술, 지식, 응용’이라는 세 가지 축을 중심으로 실전 노하우를 풀어냈습니다. 특히 저자 후지시무는 독학으로 일러스트레이터가 된 전직 프로그래머입니다. 그는 자신의 경험을 바탕으로, 풍경을 단순한 요소로 분해해 패턴화하는 ‘논리적이고 체계적인 접근법'을 전수합니다.
하늘과 구름, 풀 등 배경의 핵심 요소들을 그리는 구체적인 방법을 물론, 그림의 실재감을 살리는 포인트와 효과적인 디지털 도구 활용법이 담겨 있습니다. 특히 한 장의 작품을 완성하는 과정을 담은 ‘일러스트 메이킹’은 그림의 완성도를 높여줄 확실한 가이드가 될 것입니다.
저자

후지시무

자연과시골을좋아하는일러스트레이터.컴퓨터,정보분야대학원을졸업한뒤프로그래머로일했고,2022년프리랜서일러스트레이터로전업했다.현재는광고,영상분야에서일러스트를제작하고있다.
https://x.com/fjsmu

목차

들어가며······························19
이책의사용법······················20
다운로드특전안내················22

PART1배경을잘그리고싶다면싶다면?
01배경을그리는방법······················································30
어렵게생각하지않기/그림속패턴이해하기
02그리기위한핵심포인트·········································32
자료를많이준비하고,참고하며그린다/전체를확인한다/단순화한다/디테일을묘사한다

PART2원근법용어
SETUP준비사항·····································································36
드로잉소프트웨어의기능소개/PART2의활용법시야각
01하늘그리기·································································41
기본표현방법/다양한하늘/확산광
02구름그리기·································································43
기본표현방법/다양한구름/구름을멋지게그리는팁
03잎그리기····································································48
기본표현방법/서브서피스스캐터링
04초원그리기·································································51
기본표현방법/풀의다양한실루엣/각도에따른차이/큰그림자를만든다
05날씨표현하기·····························································54
맑은날을그리는방법/흐린날을그리는방법/비를그리는방법
06시간대표현하기··························································56
색조합과빛,그림자/시간대선택방법
07나무그리기·································································58
기본표현방법/아래에서올려다본나무/나무의실루엣을그리는방법/축소변형하지않기/줄기와가지를그릴때주의점
08벚나무그리기·····························································62
기본표현방법
09꽃그리기····································································64
기본표현방법/다양한꽃잎을그리는방법/중경과원경에핀꽃
10빛그리기····································································67
환경에따른빛표현/혼합모드의빛표현차이/브러시의빛표현차이/빛의종류/렌즈효과/회화에서빛을표현하는필촉분할기법
11그림자그리기······························································73
형태정하기/꼭정확히그려야할까?/빛의세기차이/거리의차이/도구의표현차이/그림자의색정하기/색수정하기
12숲그리기····································································77
옆에서본숲/상공에서본숲/숲속
13산그리기····································································81
기본표현방법/공기원근법
14단풍그리기·································································83
기본표현방법/잎그리는방법/단풍나무의특징
15바다그리기·································································86
기본표현방법/큰파도그리기/수면그리기/수면반사를간단히그리는방법/물속특징/지면표현방법/물결그리기
16눈그리기····································································91
기본표현방법/빛의영향/밤에내리는눈그리기/눈을배경으로깊이감을표현하는방법
17길,도로,주택,신사그리기··········································96
도로그리기/지면그리기/돌담그리기/전신주그리기/가드레일그리기/도로반사경그리기/철조망그리기/주택그리기/아파트그리기/신사그리기
18가구,소품그리기······················································104
기본표현방법/테이블그리기/서랍장그리기/도자기컵그리기/유리컵그리기/가구및소품디자인의구상
19사람그리기·······························································109
전신/얼굴/팔을든사람을그릴때주의점/배경속인물/여러사람을그릴때포인트/배경에맞는인물배치

PART3지식과기술이해하기
01선··············································································116
세종류의선/선은면의한종류다/선은겹쳐그리지않는다
02실루엣·······································································118
중요한것은명료함/실루엣을잘그리는요령/실루엣칠하기
03붓터치······································································121
붓터치는뒤로미룬다/방향과길이/과한디테일은금물/브러시종류
04빛과그림자·······························································123
8가지요소로단순화하기/평면물체에빛을그리는방법/그림에빛을배치하는방법/그림자를깊이이해한다
05색··············································································129
색의구성요소/명암의중요성/색조합/색조의밝기차이/난색과한색/색온도/색을선명하게표현하는방법/색활용하기
06구도··········································································136
기본구도/원경,중경,전경/분위기와구도의관계/시선유도/리듬
07깊이감과투시도법·····················································140
투시도법은절대적일까?/눈높이/투시도법(원근법)의기본/투시도법을사용하지않는깊이감표현/렌즈
08배경속캐릭터··························································145
인물의역할/배경에어울리는인물채색법

PART4그림을계속그리기위한방법
01배경그리기가어려워도그릴수있는방법·················150
어려움이란?/어려움을극복하는법/‘그림을완성하는것’이란?/어려움의본질을구체화한다/배경그리기를대하는방법/왜배경그리기어렵게느껴질까?
02발상력을키우는방법················································156
아이디어의종류는무궁무진하다/감정은금세사라진다/구체적인방법/생활속모든요소가아이디어
03그림이잘안그려질때대처법··································160
시점에따라달라지는‘잘안그려진다’의의미/기술연습하기/원하는주제의이해도를높이려면?
04그림을그릴수없게되었을때드는생각과해결책····164
그림을그릴수없게되는이유/그림을계속그리는방법/마무리

PART5일러스트메이킹
01봄··············································································170
02여름··········································································182
03가을··········································································192
04겨울··········································································202
05색··············································································212
06생활··········································································222
07원근감·······································································232
08빛··············································································242

Index···································253

출판사 서평

이론은나중에,일단그리는재미부터!
이책은복잡한이론대신,바로적용해볼수있는실전기술을먼저설명합니다.기초적인디지털도구의활용법부터익힌뒤,나무와산같은자연물부터도로,주택,실내가구등현대배경에필수적인소재들그리는방법을배워보세요.
구름한점,풀한포기같은작은요소부터내손으로따라그리며작은완성의경험이쌓이다보면,막연하게어렵다고생각했던배경드로잉은어느새즐거운작업으로바뀔것입니다.

내그림에날개를달아줄성장부스터
먼저그리는재미를충분히느꼈다면,이번에는그림에탄탄한이론의힘을더할차례입니다.지루하게공식만외우는것이아니라,앞서그린그림이왜매력적인지그원리를이해하는과정입니다.
여기서는투시도법,빛연출,구도,시선유도등실력을높여줄배경드로잉의핵심개념을모두다루며배경의원리를조목조목설명합니다.물체의입체감과디테일을살리는붓터치방법부터실제사용한색상의HSB수치까지,배경의모든공정이빈틈없이채워져있습니다.특히풍부한일러스트예시는이론이실제작품에적용되는과정을직관적으로보여주어,복잡한원리도누구나쉽게이해할수있습니다.감각으로익힌기술과머리로이해한지식이시너지를내는순간,배경그리기는나의주특기가될것입니다.

기술과지식이하나의작품이되는마법!8가지실전메이킹
마지막파트에서는봄의벚꽃,여름의시골,가을의단풍,겨울의눈등8가지배경일러스트의제작과정을세세히다룹니다.단순히그리는순서만나열하지않고,‘콘셉트설정’과‘자료수집’등그림을시작하기전에꼭필요한작업준비과정까지설명합니다.
특히하나의주제에4가지구도로스케치를그려후보를비교하는과정은이책의백미입니다.왜이구도를선택했는지저자의설명을따라가다보면,내그림에어울리는최선의구도를고르는안목이자연스럽게길러집니다.앞서익힌소재드로잉과이론적지식을하나로엮어,밀도높은일러스트를완성하는즐거움을직접경험해보세요.

*독자한정다운로드특전*
이책에서는일러스트메이킹에수록된8가지작품의PSD원본파일,동영상,저자가자주사용하는색상으로구성한컬러팔레트를특전데이터로제공합니다.각PSD파일은레이어가병합되지않은상태로,각레이어의혼합모드와실제사용된색상을직접확인할수있으며동영상은배속없이전과정을시청할수있어책에서는파악하기어려운세밀한붓터치까지완벽하게익힐수있습니다.