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김영민
PART1.Max사운드디자인을위한맥스01.Introduction 1.1WhatisMax? 1.2객체(Object) 1.3Argument,Message,Number,Attribute 1.4Debuging02.Basic 2.1명령(Instruction)관련오브젝트 2.1.1Button(Bang) 2.1.2Toggle 2.2DataTypes 2.2.1NumberBox 2.2.2MessageBox03.Mathematics 3.1Process 3.2사칙연산 3.3등호,부등호 3.4Counter04.알고리즘제어를위한키보드의사용 4.1Key 4.2Select 4.3Key와Select의활용05.알고리즘제어를위한MIDI의활용 5.1MIDI환경설정 5.2MIDITest 5.3노트의입력(notein,noteout) 5.4컨트롤러의사용(ctlin) 5.5stripnote 5.6makenote 5.7MIDI의활용06.Random 6.1random 6.2urn 6.3drunk07.If(condition)thenAeiseB 7.1if의활용08.DataTiming 8.1metro 8.2tempo 8.3delay 8.4pipe 8.5uzi09.DataPackin&DataStore 9.1pack 9.2unpack 9.3pak 9.4collPART2.MSP사운드디자인을위한맥스01.Introduction 1.1tilde,acd,dac,patchcord02..Import 2.1sfplay03.SoundGenerator 3.1Waveform 3.2Interpolation04.AdditiveSynthesis 4.1AdditiveSynthesis05.ModulationSynthesis 5.1RingModulation 5.2AmplitudeModulation 5.3FrequencyModulation06.WavetableSynthesis 6.1WavetableSynthesis07.SoundProocessing 7.1SoundProocessing08.Delay 8.1Delay09.Flanger 9.1Flanger10.Filter 10.1lores~(LowResonanceFliter) 10.2reson~(ResonanceBandPassFilter)11.BEAP 11.1BEAP