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김정훈서울시립대학교전산통계학과졸연세대학원컴퓨터과학과졸현재용인예술과학대학교컴퓨터게임과교수정보관리기술사(52회)정보시스템수석감리원한국산업기술평가관리원평가위원한국콘텐츠진흥원평가위원㈜현대전자소프트웨어연구소㈜현대정보기술인터넷사업부㈜엔씨소프트리니지토너먼트개발팀장㈜소프트젠모바일게임사업부이사관심분야:온라인게임,모바일게임
1장.유니티설치와기본조작1.1유니티개요1.2다운로드와설치1.3유니티허브1.4유니티화면구성1.4.1하이어라키뷰(HierarchyView)1.4.2씬뷰(SceneView)1.4.3게임뷰(GameView)1.4.4인스펙터뷰(InspectorView)1.4.5프로젝트뷰(ProjectView)1.4.6레이아웃1.4.7트랜스폼툴(TransformTool)1.4.8씬기즈모(SceneGizmo)1.5유니티기본조작1.5.1씬만들기1.5.2게임객체추가1.5.3조명2장.디버깅2.1비주얼스튜디오(VisualStudio)설치2.2Debug.Log2.3중단점을이용한디버깅2.4유니티와비주얼스튜디오3장.C#언어3.1C#언어개요3.2클래스3.2.1클래스선언3.2.2객체만들기3.2.3클래스상속3.3변수3.3.1변수선언3.3.2C#의데이터타입3.3.3public과private3.4함수3.5주석3.6열거형자료구조3.7제어문3.7.1if3.7.2switch3.8반복문3.8.1for3.8.2while4장.C#프로그래밍4.1객체추가4.2C#스크립트생성4.3C#프로그래밍4.4게임실행과소스분석5장.매터리얼5.1색상매터리얼5.2AssetStore5.3텍스처매터리얼5.4물리매터리얼6장.트랜스폼6.1좌표계6.2벡터6.3Transform6.3.1이동6.3.2회전6.3.3키입력6.3.4점프6.4중력설정7장.충돌7.1플레이어의이동7.2충돌체크7.3트리거7.4충돌체8장.카메라8.1카메라위치조정8.2고정된카메라위치8.31인칭시점8.4스크립트를이용한1인칭시점8.5카메라투영방식9장.스카이박스9.1Moveturn스크립트구현9.2스카이박스매터리얼9.2.1SmoothFollow스크립트9.2.2배경추가9.2.3개별카메라에스카이박스적용10장.프리팹10.1타워만들기10.1.1Moveturn스크립트10.1.2Follow스크립트10.1.3에셋스토어10.2프리팹10.3총알프리팹만들기10.3.1총알추가10.3.2EmptyObject스크립트10.3.3기즈모활용10.3.4Follow스크립트10.3.5Bullet스크립트11장.파티클과오디오11.1파티클프로젝트11.2마우스클릭과파티클11.3충돌과파티클11.4총알과파티클11.5AudioSource컴포넌트11.5.1오디오파일추가11.5.2CheckCollision과Move스크립트11.5.3객체추가12장.인공지능12.1Plane객체추가12.2Target,NPC,벽객체추가12.3NavMeshAgent12.4Navigate스크립트12.5미로벽추가13장.지형13.1Terrain객체추가13.2인접테레인만들기13.3테레인그리기13.3.1테레인높이기/낮추기13.3.2페인트홀13.3.3페인트텍스처13.3.4높이설정13.3.5스무드13.4나무13.5디테일13.6설정13.7지형탐색13.7.1플레이어추가13.7.2Moveturn스크립트13.7.3SmoothFollow스크립트14장.씬전환14.1게임시작화면14.2게임화면14.3씬간의전환15장.레거시타입(LegacyType)애니메이션15.1SpartanKing객체15.2애니메이션실행15.3캐릭터이동과애니메이션16장.메카님애니메이션16.1UI버튼만들기16.2RobotKyle객체16.3애니메이터콘트롤러16.4버튼과메서드16.5애니메이터콘트롤러수정16.6블렌드트리17장.RPGCreatorKit17.1RPGCreatorKit시작하기17.1.1게임실행하기17.1.2새씬만들기17.1.3템플릿씬살펴보기17.2타일맵17.2.1타일맵팔레트17.2.2타일맵그리기17.2.3백그라운드타일맵그리기17.2.4집추가하기17.2.5지붕추가하기17.3페이드효과17.3.1지붕에페이드효과주기17.3.2페이드효과조정하기17.4객체추가17.4.1문추가하기17.4.2굴뚝추가하기17.4.3펜스추가하기17.4.4오솔길추가하기17.4.5땅의성질표현하기17.5애니메이션객체17.5.1식물추가하기17.5.2구름추가하기17.6장식객체17.6.1선인장추가하기17.6.2장식객체복사하기18장.NPC와퀘스트18.1NPC18.1.1NPC추가하기18.1.2NPC애니메이터18.1.3NPC대화만들기18.1.4플레이어캐릭터대화만들기18.2퀘스트18.2.1NPC에퀘스트추가하기18.2.2퀘스트에필요한NPC대화만들기18.2.3퀘스트아이템만들기18.2.4퀘스트에GoldenApple추가하기18.2.5퀘스트를NPC대화에연결하기18.2.6퀘스트수행에따른보상만들기18.3스토리아이템18.3.1스토리아이템만들기18.3.2연결된스토리아이템만들기