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김성백
제주대학교사범대학컴퓨터교육과교수서울대학교컴퓨터공학과에서학사,석사,박사를마치고제주대학교컴퓨터교육과교수로재직중이다.대학에서창의융합코딩,객체지향프로그래밍,컴퓨터구조,컴퓨터통신등을가르치고있다.또한,컴퓨터교육,컴퓨팅융합,빅데이터분석등에대한연구를하고있다.
CONTENTS■PREFACEiv■이책의특징vi■이책의구성요소viii■강의계획(3시수기준)xii■강의계획(2시수기준)xiiiPART1컴퓨팅사고의이해CHAPTER1컴퓨팅과컴퓨팅사고0051.1컴퓨팅의이해0051.2데이터와연산의이해0111.3컴퓨터간상호작용과컴퓨팅사고014■SUMMARY019■연습문제020CHAPTER2문제해결과컴퓨팅사고0222.1문제와문제해결0222.2컴퓨팅사고의주요요소0242.2.1문제분해0252.2.2패턴인식0272.2.3추상화0282.2.4알고리즘0312.3문제해결과정과컴퓨팅사고0402.4미래핵심역량으로서의컴퓨팅사고0432.4.1추상화와자동화의결합0452.4.2메타지식다루기0482.4.3컴퓨터를훌륭한조력자로만들기0502.4.4컴퓨터돕기051■SUMMARY053■연습문제055CHAPTER프로그래밍과컴퓨팅사고0583.1프로그래밍언어의이해0583.2프로그래밍언어번역기의이해0603.3프로그램의구성요소065■SUMMARY074■연습문제075CHAPTER4파이썬과컴퓨팅사고0774.1파이썬인터프리터의이해0774.2파이썬언어의주요요소와컴퓨팅사고0794.3컴퓨팅사고로배우는파이썬프로그래밍0824.3.1핵심학습요소0834.3.2문제상황0834.3.3문제분석0834.3.4알고리즘0854.3.5프로그래밍0864.3.6테스트와디버깅0864.3.7심화활동0874.3.8SUMMARY0874.3.9연습문제087■SUMMARY088■연습문제089PART1종합연습문제090PART2파이썬기초CHAPTER5파이썬기초요소0955.1입출력0955.1.1입력0955.1.2출력0965.2변수0975.3데이터형1005.4연산1065.5선택1105.6반복1155.6.1for문1165.6.2while문1185.7기타제어1195.7.1continue와break문1195.7.2pass문1205.7.3주석문120■SUMMARY121■연습문제122CHAPTER6커피자동주문기124■SUMMARY132■연습문제133CHAPTER7숫자추측게임기134■SUMMARY143■연습문제144CHAPTER8구구단게임기145■SUMMARY153■연습문제154CHAPTER9도서검색기156■SUMMARY165■연습문제166CHAPTER10설정시간알리미168■SUMMARY176■연습문제177CHAPTER11간단한계산기179■SUMMARY188■연습문제189PART2종합연습문제191PART3파이썬고급CHAPTER12함수와클래스19712.1함수19712.1.1함수란?19712.1.2인자전달20112.1.3리턴값20212.1.4리턴값2개20312.1.5변수의참조범위와전역변수20512.1.6재귀함수20812.2클래스20912.2.1클래스란?20912.2.2객체생성21012.2.3객체초기화21212.3예외처리214■SUMMARY221■연습문제222CHAPTER13패턴퀴즈게임기224■SUMMARY232■연습문제233CHAPTER14토익점수분석기234■SUMMARY241■연습문제242CHAPTER15시차계산기244■SUMMARY251■연습문제252CHAPTER16성적처리기253■SUMMARY260■연습문제261CHAPTER17온라인장바구니263■SUMMARY270■연습문제271CHAPTER18단어암기도우미272■SUMMARY285■연습문제286PART3종합연습문제289PART4그래픽과GUICHAPTER19Turtle과Tkinter29319.1Turtle29319.2Tkinter30019.3파일I/O30919.3.1파일열기31019.3.2파일쓰기31019.3.3파일읽기31119.3.4파일닫기31119.3.5파일처리예제311■SUMMARY315■연습문제316CHAPTER20가위바위보게임기318■SUMMARY325■연습문제326CHAPTER21기억력테스트게임기328■SUMMARY334■연습문제335CHAPTER22GUI계산기337■SUMMARY344■연습문제345CHAPTER23여행지퀴즈게임기346■SUMMARY354■연습문제355PART4종합연습문제356PART5인공지능응용CHAPTER24데이터과학과인공지능36324.1빅데이터란?36324.2머신러닝과딥러닝36624.2.1인공지능36624.2.2머신러닝36824.2.3딥러닝36824.3matplotlib36924.3.1점과선그래프그리기37024.3.2막대그래프(barchart)그리기37224.3.3여러개의그래프같이보여주기37224.3.4한글이름사용하기37424.3.5산포도그래프그리기37624.3.6이미지보여주기37724.4numpy37724.5pandas38024.6Scikit-learn(사잇킷런)38424.7Keras(케라스)385■SUMMARY392■연습문제393CHAPTER25미세먼지데이터시각화394■SUMMARY403■연습문제404CHAPTER26원주율계산기407■SUMMARY416■연습문제417CHAPTER27숫자인식기419■SUMMARY427■연습문제428PART5종합연습문제430INDEX433
이책은독자들의컴퓨팅사고력과파이썬프로그래밍역량의신장을지향한다.다양한분야의독자가다양한방식의교수학습을통해해당역량을실질적으로키워갈수있도록지원한다는목적하에집필되었기에,그와연계시켜이책의특징을정리하면다음과같다.1.컴퓨팅사고의본질에기초한프로그래밍학습지원-컴퓨팅사고의기본바탕이되는컴퓨팅이어떤학문인지올바로이해할수있게지원-컴퓨팅사고가우리의일상이나주변환경을어떻게바라보고다루게하는지고찰함으로써컴퓨팅사고의본질을이해할수있게지원-프로그래밍과관련해컴퓨팅사고의관점에서다루어야할핵심요소들을이해할수있게지원-전문가들의컴퓨팅사고적용패러다임을준용해다양한문제를다루어보게함으로써컴퓨팅사고력이자연스럽게함양될수있게지원2.다양한유형의교수학습지원-컴퓨팅사고나프로그래밍관련개념에대한이론학습과풍부한예제를활용한실습학습병행지원-예제코드를간단히수정ㆍ추가하는수준의실습해보기문제와,문제상황에대한추가분석이나기능확장등이요구되는심화학습문제를제시해수준별학습지원-묻고답하기,실습해보기,요약정리,연습문제등을체계적으로제시해스스로학습지원-적정규모와난이도의예제를선정해다룸으로써시간제약이있는수업등에서도효과적으로활용할수있게지원-장별연습문제와부별종합연습문제를다양하게제시해교수자가실습과제나평가목적으로활용할수있게지원3.컴퓨팅비전공자들을위한실질적유용성제고-예제및연습문제,관련지식,사용용어등의난이도를적절히조율함으로써컴퓨팅비전공자들도쉽게접근할수있게지원-일상이나여러학문분야의다양한요소를프로그래밍으로다루며게임,알고리즘,그래픽,인공지능과관련된기본요소들을익히게함으로써,일상의문제나타영역의문제,융합문제등에대한접근역량제고-컴퓨팅사고나파이썬프로그래밍관련요소들을기초수준에서다루고있는중·고등학교정보교과와의연계성및위계성고려