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김병희
저자:김병희 서울대학교를졸업하고한양대학교광고홍보학과에서광고학박사를받았다.현재서원대학교광고홍보학과교수로재직중이다.한국광고학회제24대회장,한국PR학회제15대회장,정부광고자문위원회초대위원장,서울브랜드위원회제4대위원장으로봉사했다.그동안『스티커메시지:스킵되지않고착착달라붙는말과글을만드는법』(한국경제신문,2022),『광고가예술을만났을때아트버타이징』(학지사,2021),『어떻게팔지답답한마음에슬쩍들춰본전설의광고들』(이와우,2018)을비롯한60여권의저서를출간했다.또한,「광고건전성의구성요인과광고효과의검증」(2022),「AnalysisoftheInterrelationshipsamongUsesMotivationofSocialMedia,SocialPresence,andConsumerAttitudesinStrategicCommunications」(2019)를비롯한110여편의논문을국내외주요학술지에발표했다.한국갤럽학술상대상(2011),제1회제일기획학술상저술부문대상(2012),교육부·한국연구재단의우수연구자50인(2017)등을수상했고,정부의정책소통에기여한공로를인정받아대통령표창(2019)을받았다.
발간사머리말제1장광고와소비자행동001가치소비ValueConsumption002가치와라이프스타일ValueandLifestyle003감성적반응EmotionalResponse004감정Emotion005계획된행동이론TheoryofPlannedBehavior(TPB)006고전적조건화모형ClassicalConditioningModel007공감Sympathy008관여도Involvement009광고신뢰TrustinAdvertising010광고태도AttitudetowardtheAd011광고회피AdvertisingAvoidance012구매의도PurchaseIntention013기분Mood014기술수용모형TechnologyAcceptanceModel(TAM)015기억Memory016노출Exposure017단순노출효과MereExposureEffect018목표소비자TargetConsumer019사회적학습이론SocialLearningTheory020소비가치ConsumptionValue021소비자경험ConsumerExperience022소비자기대ConsumerExpectation023소비자만족ConsumerSatisfaction024소비자의사결정여정ConsumerDecisionJourney025소비자행동ConsumerBehavior026수면자효과SleeperEffect027심리적특성Psychographics028아르모형AARRRModel029아이다모형ADIAModel030아이드마모형AIDMAModel031아이사스모형AISASModel032위계효과모형HierarchyofEffectsModel033윤리적소비EthicalConsumption034인게이지먼트Engagement035인구통계적특성Demographics036인지Awareness037인지반응CognitiveResponse038인지부조화CognitiveDissonance039인지학습이론CognitiveLearningTheory040자아이미지Self-Image041자아일치성Self-Congruity042자아효능감Self-Efficacy043잠재의식효과SubliminalEffect044재인Recognition045정교화가능성모형ElaborationLikelihoodModel(ELM)046정박효과AnchoringEffect047정보처리InformationProcessing048제품지식ProductKnowledge049조작적조건화모형OperantConditioningModel050주의Attention051준거집단ReferenceGroup052지각Perception053지각된위험PerceivedRisk054최초상기TopofMind055충동구매ImpulseBuying056태도Attitude057통찰Insight058필요와욕구NeedsandWants059합리적행동이론TheoryofReasonedAction(TRA)060행동학습이론BehavioralLearningTheory061혁신의확산DiffusionofInnovation062회상Recall제2장광고전략의핵심요인063간접광고ProductPlacement(PPL)064고객가치제안CustomerValueProposition065고객생애가치CustomerLifetimeValue066관계마케팅RelationshipMarketing067광고기획자AccountExecutives(AE)068광고브리프AdvertisingBrief069광고전략모형AdvertisingStrategyModel070광고캠페인AdvertisingCampaign071광고콘셉트AdvertisingConcept072광고프레젠테이션AdvertisingPresentation073광고핵심메시지AdvertisingKeyMessage074광고효과AdvertisingEffects075구매시점광고PointofPurchaseAdvertising(POP)076그리드광고전략모형GRIDModel077글로벌광고GlobalAdvertising078대량마케팅MassMarketing079마케팅믹스MarketingMix080메시지전략MessageStrategy081메시지프레이밍MessageFraming082미시마케팅MicroMarketing083벤치마크Benchmark084브리프광고전략모형Saachi&Saachi’sTheBrief085세분화표적화포지셔닝STP086소셜커머스SocialCommerce087알오아이광고전략모형DDBNeedham’sR.O.I.088이벤트Event089자기시장잠식Cannibalization090제품수명주기ProductLifeCycle(PLC)091중사용자HeavyUser092지속가능소비SustainableConsumption093직접마케팅DirectMarketing094차별화Differentiation095크로스위치광고전략모형Dentsu’sCrosswitch096통합마케팅커뮤니케이션IntegratedMarketingCommunication(IMC)097틈새마케팅NicheMarketing098파레토법칙ParetoPrinciple099판매촉진SalesPromotion(SP)100포지셔닝Positioning101푸시전략마케팅PushStrategyMarketing102풀전략마케팅PullStrategyMarketing103풀커버리지FullCoverage104혜택Benefit제3장광고크리에이티브105감성소구EmotionalAppeal106고유판매제안UniqueSellingProposition107광고기호학AdvertisingSemiotics108광고디자인AdvertisingDesign109광고수사학AdvertisingRhetorics110광고창의성AdvertisingCreativity111광고카피AdvertisingCopy112광고헤드라인AdvertisingHeadline113기사형광고Advertorial114레이아웃Layout115배경음악BackgroundMusic116보디카피BodyCopy117부당광고UnfairAdvertising118부정소구NegativeAppeal119비교광고ComparativeAdvertising120서체Typography121성적소구SexAppeal122스토리보드Storyboard123슬로건Slogan124실증형Demonstrations125아이디어발상IdeaGeneration126양면광고SpreadsAdvertising127위협소구FearAppeal128이성소구RationalAppeal129일러스트레이션Illustration130일상의단면형SliceofLife131유머소구HumorAppeal132유명인보증형CelebrityEndorsements133증언형Testimonials134징글Jingle135창의주성Creotaxis136챗GPT활용카피라이팅CopywritingwithChatGPT137카피플랫폼CopyPlatform138크리에이티브전략CreativeStrategy139크리에이티브콘셉트CreativeConcept140토막광고SpotAdvertising제4장광고와미디어141결합미디어ThroughTheLine(TTL)142고시간시청대PrimeTime143광고기반무료스트리밍텔레비전FAST144광고점유율ShareofVoice(SOV)145광고침입성AdvertisingIntrusiveness146광고혼잡도AdvertisingClutter147교통광고TransitAdvertising148급속채널이동ChannelZapping149급속화면이동ChannelZipping150도달률과유효도달률ReachandEffectiveReach151디지털사이니지DigitalSignage152리슨시플래닝RecencyPlanning153마음점유율MindShare154매체사Publisher155매체와비히클MediaandVehicle156미디어렙MediaRepresentatives157미디어믹스MediaMix158미디어플래너MediaPlanner159미디어플래닝MediaPlanning160발행부수공사AuditBureauofCirculations(ABC)161방송광고BroadcastAdvertising162비티엘BTL163빈도와유효빈도FrequencyandEffectiveFrequency164순도달범위NetCoverage165시선추적EyeTracking166시청률Rating167에이티엘ATL168열독률Readership169오오에이치광고OutofHome(OOH)Advertising170이월효과CarryoverEffect171임프레션Impression172점유율Share173정보성광고Informercial174천명당광고비CostPerMille(CPM)175총도달률GrossRatingPoints(GRPs)176푸시미디어PushMedia177풀미디어PullMedia제5장디지털광고와마케팅178가망고객당비용CostPerLead(CPL)
디지털시대에쏟아지는수많은새로운용어를모두나열한다음에정리정돈만잘해도디지털시대에필요한중요한광고용어를선정할수있었기때문입니다.물론이용어집에는아날로그시대부터쓰이던광고용어도상당수포함했습니다.아무리디지털시대라고해도필수용어를모른다면기초체력을다지지도않고경기에나서는운동선수와별반다를바없기때문입니다.수차례에걸쳐정리정돈과토론을거쳐최종적으로확정한광고용어300개가이책에담겨있습니다.미디어기술이발달함에따라마케팅커뮤니케이션의패러다임도진화를거듭했고,광고와테크놀로지가결합된‘광고기술’은광고형태와기법에획기적인변화를가져왔습니다.광고산업계에서는빅데이터,인공지능,사물인터넷이라는제4차산업혁명의핵심기술을바탕으로데이터기반의마케팅커뮤니케이션활동을전개하고있습니다.광고의본질도‘널리알리는목적’에서‘폭넓게모이게하는목적’으로변하고있고,환경의변화에따라광고의개념과범위도달라지고있고PR산업과겹치는영역도나타나고있습니다.따라서이책의자매편인『디지털시대의PR용어300』을곁에두고참고하시면디지털시대의전략커뮤니케이션현상을보다깊이이해할수있습니다.이책은아날로그시대와디지털시대의광고용어를포괄했으니,모름지기권위와객관성에빛나는‘디지로그’광고용어의정수라고할수있겠습니다.